this reminded me of an experiment i heard of long ago. people are introduced to a button that electrocutes them lightly, and later theyre put in a room only with that button to interact with. after a while, most of the people end up pushing the button even though they know it hurt them before. boredom? curiousity? self-sabotage? i don't know. pulling the chain felt uncomfortable yet i couldn't "let go". what an experience!
that’s such an interesting connection to make! I love your interpretation of the “compulsion” of pulling the chain. It’s the only thing in the game to do, but there’s nothing forcing you to do it. And yet you go ahead with it anyway despite the uncomfortable sounds you constantly hear. Thank you for the kind words!
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this reminded me of an experiment i heard of long ago. people are introduced to a button that electrocutes them lightly, and later theyre put in a room only with that button to interact with. after a while, most of the people end up pushing the button even though they know it hurt them before. boredom? curiousity? self-sabotage? i don't know. pulling the chain felt uncomfortable yet i couldn't "let go". what an experience!
that’s such an interesting connection to make! I love your interpretation of the “compulsion” of pulling the chain. It’s the only thing in the game to do, but there’s nothing forcing you to do it. And yet you go ahead with it anyway despite the uncomfortable sounds you constantly hear. Thank you for the kind words!
Cool atmosphere, don't know if it was intentional, but the increased fov contributed to the "suffocation" feeling.
And we pull pull pull ~
thank you!! It was more of a happy accident at first, but I loved how it contributed to the atmosphere so I left it like that.
Pull pull pull indeed!
up all night pullin my chain
help my chain broke! made me scream YEEOOCHH!
i feel bad for pulling big long chain now :((((((((((
don't feel bad :) no one can pull on the chain after you now